Tvtropes Command And Conquer

  1. Command And Conquer Online

— paraphrasing a famous line from.Command And Conquer (C&C) is a series of popular games.Born in 1995 with the game Command & Conquer (originally subtitled Tiberian Dawn, although this doesn't appear on original editions), C&C was one of the first popular Real-Time Strategy games and, along with titles such as and, helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat. The original C&C was a smash hit revered as 'nearly synonymous with RTS gaming' by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of Tiberian Sun, recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making Command and Conquer games until EA dissolved them after the failure of C&C Renegade (and right before the release of Generals). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios.

This put the future of the series, including the much awaited Command and Conquer 3, in jeopardy. For several years, there were rumors of work on C&C 3 fueled by some old concept art and an announcement that the next C&C game was going to be Red Alert 3 by an executive producer who left EA soon after. This all ended when EA revealed the series was, with the new installment subtitled Tiberium Wars.Since the games all have, the good guys usually win. The canonical winners are listed.

If you meant one of those, just click and go. If you want to start a Main/CommandAndConquer page, just click the edit button above. Be careful, though, the only things that go in the Main namespace are tropes and should be created through the YKTTW system. Don't put in redirects for shows, books, etc. The Command & Conquer Economy trope as used in popular culture. In most civilization- and city-building games, nothing ever gets built unless the player.

However, in Firestorm (C&C 2 expansion) and Tiberium Wars (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) to find out what really happened.: An alien substance called Tiberium arrives on earth through a series of meteors. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties.

Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and, and the stuff is more virulent than Japanese knotweed.

Command & Conquer: Tiberian Dawn: was the, but this was the one that made the genre, much like Catacomb Abyss and for games. Victoria 2 invention cheat. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). Says.

Command And Conquer Online

Command & Conquer: The Covert Operations: The mandatory expansion pack doesn't add new story, except for a hidden campaign pitting players against dinosaurs: the add-on was created at the height of the movie craze. C&C: Sole Survivor: A poorly-received multiplayer-only sequel. Seemingly victim to. Command & Conquer: Tiberian Sun: Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and are common items.

The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again,.

Conquer

C&C: Firestorm: to Tiberian Sun. The Nod AI CABAL and declares war on GDI and Nod. This breaks from previous tradition by having both Nod and GDI campaigns be canonical.: sequel that parallels the GDI campaign in Tiberian Dawn. Not so well received by some critics, although it received overall good reviews plus the community loves it, and hundreds of people still play it on multiplayer every day.: Set in 2047, another war between Nod and GDI erupts following Kane's reappearance.

Invading aliens called the Scrin join as a third side. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines are correct, with the series being written to show multiple perspectives.

Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline. Command & Conquer 3: Kane's Wrath: The next installment, Kane's Wrath focuses on the series Kane, with the campaign spanning from the end of Firestorm to 11 years after Tiberium Wars.

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Also adds two subfactions to each army with specialized attack styles. Kane wins this round despite losing most of his army, capturing both (of course, he specifically states, in cutscene, that Nod being 'but a shadow of what it once was' is exactly '). Tiberium: A Squad-based FPS set in the years following Tiberium Wars. Due to. Command & Conquer 4: Tiberian Twilight: The grand finale for the Tiberium series.

As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the 'Tiberium Control Network', which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them.

Either story can be construed as canon, and the story ends the same way regardless. New features include different faction 'classes' such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics. Command & Conquer 4: Tiberian Twilight Mobile: An adaptation of the Tiberian Twilight game for mobile phones, which set in the interim period between Kane's Wrath and 2062, focuses on the events that lead up to the Manchester meeting in original Tiberian Twilight. Command & Conquer Alliances: An upcoming browser game which is developed by EA Phenomic. At the moment it is only known that it will be set in the Tiberium-Verse and programmed in to allow playing on the desktop and mobile devices.: In an effort to prevent the horrors of, Albert Einstein creates a time machine to.

This creates an in which the USSR invades Europe instead of Germany, than the one Einstein prevented. The basic premise: the went hot? The series is notable for having units based off conspiracy theories and what-if weaponry, such as Tesla coil weaponry, teleporters, and.: Due to Einstein's meddling, an alternative erupts between Europe and the USSR. Originally meant to be a prequel to Tiberian Dawn. Red Alert: Counterstrike, Red Alert: The Aftermath: expansion packs that, like Covert Operations, do not add to the storyline except for a secret campaign. This time, it's against giant ants. Red Alert: Retaliation: A console version of the Red Alert expansions, with new FMV cutscenes.

Basically, you follow an American or Soviet Commander's campaign.: After the Soviet defeat in Red Alert, the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970's. The series, already ham-acted and somewhat over-the-top, fully embraces camp. Command & Conquer: Yuri's Revenge: Yuri, Romanov's adviser, breaks away during the eve of the Allies victory and is about to conquer the world.

Is the only way to stop his plans.:, so much so that it. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, the Empire of the Rising Sun for a three-way free-for-all.

The side with the and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's cross between and, submersible planes and; and they're led by J.K. Simmons, and George Takei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled 'sub-commanders', each with their own personalities.: A download-only stand-alone expansion pack featuring 4 mini-campaigns: one for each faction set in the aftermath of the Allies' (canonic) victory and a bonus campaign telling the origin of Yuriko Omega. It also contains a 'Commander's Challenge' mode featuring 50 unique challengers.

Curiously, it doesn't contain any multiplayer elements, most likely due to the introduction of While the full Uprising package is only for PC, the Commander's Challenge mode (sans campaigns) is available on.: Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's and Blizzard's and series than Command and Conquer), Generals is set. The, an Arab-ish terrorist organization after 9/11, has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology. The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end.

The pull of this game is that the three teams have very different play styles. (.) It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in.

And

Generals: Zero Hour: The obligatory. More battles between the factions with upgraded units and somewhat more story. Canonically, the US retreats from Europe after the GLA attacks several major cities, and China comes out on top as the world's largest superpower under the new name of the Eurasian Unity League, thanks to finally eliminating the GLA. Also adds three generals to each army, each of which specializes in a specific type of warfare. Generals 2: The next game in the series, as revealed on December 10th, 2011. Set ten years after the events of Zero Hour, Generals 2 starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the titular Generals.

The two confirmed factions are the GLA itself, and what seems to be the European Union, after having bounced back enough from Zero Hour. Set to release some time during 2013.The series is also known for its immensely complicated version of canon. Due to the merging of and changing production studios and loads and loads of, nobody really agrees on what is canon, although the current owners of the franchise have set theirs in stone, as seen above. Westwood Studios originally wrote Command & Conquer Tiberian Dawn as a standalone game with plans for a expansion pack that involved. This was eventually re-written and combined with their plans for a WWII RTS into the prequel Red Alert, and plans for Tiberian Sun, as sequel to Tiberian Dawn was made. Then EA acquired Westwood, and changed things around to how it is presented above.

Safe to say, someone, somewhere, has decided not to include at least one of the games in the canon.And in December 2011 EA revealed that (actually Victory Games, which had been snatched up by ) would be in charge of the next C&C project. Of the new project was shown at the Spike Video Game Awards and has revealed the game is a sequel to the Generals series. An upcoming browsergame called Command & Conquer Alliances which is set in the Tiberium-Universe has also been revealed.

—In most civilisation- and city-building games, nothing ever gets built unless the player specifically orders it. While it is simpler to depict the resource management in this way, it is very unrealistic to, for example, have to build 'state' stables and 'state' smithies in order to recruit knights in a medieval-themed game, or have to specifically order a resource extraction operation rather than have an autonomous agent do it in response to increased demand.Of course, this grossly unrealistic is often one of the; many players would find it less fun to put down some infrastructure, set certain policies and watch the results rather than tinkering with everything themselves. Also, it is obviously more difficult to create an AI that could simulate the dynamics of city or civilisation development in a reasonable manner. Some games, like the later Total War and Civilization games, partially avert this by allowing you to let the AI manage cities autonomously.It also preventsThis is why. Compare, where it's your units who require an unrealistic amount of instruction from the player. Contents Four X.

In the games, no city will build any improvements or units or develop their own surroundings unless the player or the player-appointed AI specifically orders it. This is particularly notable in the later iterations of the series, and the related game, where the player can declare their nation to be operating under free market economics. Presumably justified by the idea that there's a lot of economic activity separate from the government projects that are presented to the player. Also, in Alpha Centauri, one can set a base to operate under a Governor, and define things a governor can and can not do, allowing the AI to run each base according to the priorities you set and you to intervene when necessary. In the first game, every time a city built a new city improvement, it would be displayed in the city. Later sequels dropped that, but you could still go to the 'city view' option, which shows that the city is building houses and roads without any player interaction.

Also, the whole 'corruption' game mechanic could be viewed as the cities spending their resources on things that you haven't asked for. Also, each turn your city will 'drop off' several of everything: gold, production, food, etc.

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