Mass Effect 3 Pc Mods

Mass Effect 2 & 3 overhauled with a huge fan-made texture pack. Well, the earlier, better games haven’t stopped existing, y’know. Maybe revisiting them with a slightly more 2017 look will scratch your itch. For instance, with these mods that add over 3,000 replacement, higher-res, 4K-friendly textures to Mass Effect 2 & 3.

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This article is about tweaks for the first game. For tweaks for the second game, see. For tweaks for the third game, see.was built from the games engine, which allows many modifications by the user to enhance the in-game graphics and controls.Mass Effect's in-game configuration options have very little tweaking possibilities and only support basic graphic and key mapping. This article intends to serve as a guide to players who want to have more control on game performance and personalization, by highlighting options which players can tweak to better suit their needs. Bindings=(Name='N', InputMode=BIOINPUTMODENONE, Command='ToggleFlyCam',Control=False,Shift=False,Alt=False) Switch to fly cam when only the 'N' key is pressed.Mass Effect comes with a set of commands that can be executed through the console or bound to keys, most are hidden and can only be found through trial and error.Please note, that changing critical game-play keys may cause you to not be able to interface with objects, start conversations, etc. There are also some keys that control several action and sub-actions, removing parts of the binding command can cause that key to stop behaving as expected.Common TweaksToggle HUD.

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Command=ToggleCommandMenu The default method to view the screen is to press and hold the 'Spacebar' key until you want to return to the 'action'. A different approach is to toggle the HUD so it will stay on by pressing a key, and return to the game when the same button is pressed again. It is recommended to use a key other than the 'Spacebar' to preserve the default method.Example: switching the spacebar menu into a toggle on/off modeopen the file BIOInput.ini in a decent text-editorsearch for keyword 'spacebar' and replace the correct line with this one:Bindings=(Name='SpaceBar',InputMode=BIOINPUTMODENONE,Command='ToggleCommandMenu VehicleThrustersOn OnRelease VehicleThrustersOff GuiKey BIOGUIEVENTBUTTONX OnRelease GuiKey BIOGUIEVENTBUTTONXRELEASE',Control=False,Shift=False,Alt=False)Skip Cutscenes. The game has a lot of repetitive cutscenes, i.e. Docking on the, or traveling through the. Those cutscenes can be skipped, and there is no need to alter the binding keys.

To activate the ability to skip cutscenes by pressing the 'Draw/Holster Weapon' button (Q is default), just edit the lines:mbDisableCinematicSkip=FalsemfCinematicSkipTriggerDelay=1.000000 The first line enables you to skip the cutscenes (make sure to only set True/False here). The second line indicates the time that it takes from the button press to the actual skip. Note: some locations have the cutscene for a reason ( walk or say something that triggers another event). Skipping that cutscene, therefore, may leave you stuck.

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Experiment at your own risk.Quick-slot keys. It is possible to add a quickload option to the game. The problem is that you have to manually set the save name in the configuration file.Command='LoadGame John00QuickSave' The LoadGame function receive the name of the save as a parameter: profilename00QuickSave. Replace profilename with the name of your current character. This can be done with any save game file - look in your documents folder for desired name ( x:Documents and SettingsusernameMy DocumentsBioWareMass EffectSave).Note that should you desire to use an F Key to bind quickload, you will also need to delete its corresponding line, such as'Bindings(Name='F9',InputMode=BIOINPUTMODENONE,Command='exec FKEYF9.txt',Control=False,Shift=False,Alt=False)'.

Otherwise the quickload bind won't do anything.Fast game speed for travel and cutscenes. This hotkey increases game speed tenfold while holding the key.Bindings=(Name='MiddleMouseButton',InputMode=BIOINPUTMODENONE,Command='SloMo 10 OnRelease SloMo 1',Control=False,Shift=False,Alt=False) While holding the middle mouse button, game speed will increase ten times. It's helpful when traveling big distances, such as hub zones or planetary surface.

It also works in Mako, and even in cutscenes, allowing you to fast-forward normally unskippable cutscenes. Speed multiplier may be arbitrary. Using this on a keyboard key sometimes causes glitches (e.g. It may freeze the game when fast-forwarding Mako landing), but binding on a mouse key doesn't. Game Engine (BioEngine.ini) FramerateEngine.GameEngine. BSmoothFrameRate=TrueMinSmoothedFrameRate=22MaxSmoothedFrameRate=62 bSmoothFrameRate Determines if the engine will enforce the framerate settings ( True) or if it will let the graphic card manage them. This may cause spikes in and unwanted graphic behavior.MinSmoothedFrameRate and MaxSmoothedFrameRate determine the minimum and maximum framerate.

Setting the maximum value too high can sometimes degrade quality, rather then enhance it. It is recommended to set those values to the system refresh rate for best performance. TEXTUREGROUPCharacterDiff=(MinLODSize=32,MaxLODSize=512,LODBias=0)TEXTUREGROUPCharacterNorm=(MinLODSize=32,MaxLODSize=512,LODBias=0)TEXTUREGROUPCharacterSpec=(MinLODSize=32,MaxLODSize=256,LODBias=0) Setting the Min sizes to match the Max will force the game to always use the highest resolution textures on characters. This may decrease performance, but it will ensure a high resolution texture for 's face - due to a bug, the game will always use the minimum resolution for his face texture.Raising the Max size is not recommended, this may cause graphical glitches.D3DDrv.D3DRenderDevice. MfVehicleExpScaleFactor=0.4 Determines the amount of Experience Points awarded for a kill performed in the, relative to the amount you would get on foot.

Raising this to 1.0 will give you the same XP in the Mako as on foot. Raising over 1.0 also works (useful for speedruns with necessity of max level achievement). In-Game Console Enabling The ConsoleTo enable the console, browse to and open the file.DocumentsBioWareMass EffectConfigBioInput.ini (the full location is mentioned above) in any text editor (Notepad, for example), but not with rich text editor (Microsoft Word, OpenOffice Writer, WritePad, and the likes).In the file you opened, search for Engine.Console, and add the line ConsoleKey=Tilde just under it. This will create a console around 3/4 the height of your screen.

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Adding the line TypeKey=Tab underneath ConsoleKey (or whatever keys you prefer) will instead create a console that is only one line wide at the bottom of your screen, allowing you full use of the console while allowing you to see in-game going-ons. By default the Engine.Console section will contain:Engine.ConsoleMaxScrollbackSize=1024HistoryBot=-1ConsoleKey=TildeTypeKey=Tab The code addition is marked as italicised textNote: some keyboard layouts, specifically on non-US English layouts, the Tilde key will map differently, and the game engine will not recognize the Tilde keyword. In this case, you will need to select a different key, such as Backslash, Tab, CapsLock, or any other to function as the console key.Bug: Please be advised that when you shut down your computer, or completely exit the game for a prolonged period, the BIOInput.ini may be overwritten, and thus will not have the console enabled.Usage. GiveItem Self nSophistication QaSuperGun nmManufacturer Each command requires zero ( 0) or more arguments to be executed. The GiveItem code works the following way:.

The GiveItem command - marked in bold text. The Self keyword - indicates the target for the item (Use Target instead, when giving an item to a squad member). The QaSuperGun item - marked in bold text with the indication of the keyword string in italic text.

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