Unarmed Weapons New Vegas
Came back to this game late and started a melee character, I found these old fixes scattered in different fix packs, incompatible with each other. This is my attempt to remedy that problem.Also, to make melee play a little more balanced and fun, I add two new melee perks.What this does, in more details:1) Selectively merges the fixes for some Unarmed & Melee Weapons perks, from various packs: YUP, MMUE, CCPF, NVEC BugFixes+ Separates Unarmed and Melee skill requirements for perks that affect both weapon types.Changed perks:+ Ninja: Req.
All the other are just named weapons you can randomly find with no significant diferences, besides the enchantment. And FIDO actually can only be made to a max of twice: with the one received during the Think Tank initial conversation and in the X-Sumthin place near the center of the map.
New Vegas Best Unarmed
Will there be a spore 2 free. Lvl 20, Sneak 80, Unarmed or Melee skill 80- +25% damage only counts when sneaking undetected (YUP)- Applies +15% crit chance to 'Base Crit Chance' instead of 'Calculated Weapon Crit Chance' (CCPF, NVEC, MMUE)- +5% crit chance to base crit chance of small knifes except the cleavers- Separates skill requirements (MMUE)+ Piercing Strike: Req. Lvl 12, Unarmed or Melee skill 70+ Slayer: Req. Lvl 24, Agility 7, Unarmed or Melee skill 90+ Super Slam: Req.
Unique Unarmed Weapons New Vegas
Lvl 8, Strenght 6, Unarmed or Melee skill 45+ Unstoppable Force: Req. Lvl 12, Strenght 7, Unarmed or Melee skill 90- Only counts when attacking from the front (YUP)2) Adds two new melee perks:+ Bushwhacker: +20% damage, +10% attack speed to medium or long reach Melee Weapons. Lvl 6, Melee skill 45.+ Hard Hitter: +25% damage to medium or long reach Two-Handed Melee Weapons.