Unarmed Weapons New Vegas

Came back to this game late and started a melee character, I found these old fixes scattered in different fix packs, incompatible with each other. This is my attempt to remedy that problem.Also, to make melee play a little more balanced and fun, I add two new melee perks.What this does, in more details:1) Selectively merges the fixes for some Unarmed & Melee Weapons perks, from various packs: YUP, MMUE, CCPF, NVEC BugFixes+ Separates Unarmed and Melee skill requirements for perks that affect both weapon types.Changed perks:+ Ninja: Req.

All unarmed weapons in fallout new vegas

All the other are just named weapons you can randomly find with no significant diferences, besides the enchantment. And FIDO actually can only be made to a max of twice: with the one received during the Think Tank initial conversation and in the X-Sumthin place near the center of the map.

New Vegas Best Unarmed

Will there be a spore 2 free. Lvl 20, Sneak 80, Unarmed or Melee skill 80- +25% damage only counts when sneaking undetected (YUP)- Applies +15% crit chance to 'Base Crit Chance' instead of 'Calculated Weapon Crit Chance' (CCPF, NVEC, MMUE)- +5% crit chance to base crit chance of small knifes except the cleavers- Separates skill requirements (MMUE)+ Piercing Strike: Req. Lvl 12, Unarmed or Melee skill 70+ Slayer: Req. Lvl 24, Agility 7, Unarmed or Melee skill 90+ Super Slam: Req.

Unique Unarmed Weapons New Vegas

Lvl 8, Strenght 6, Unarmed or Melee skill 45+ Unstoppable Force: Req. Lvl 12, Strenght 7, Unarmed or Melee skill 90- Only counts when attacking from the front (YUP)2) Adds two new melee perks:+ Bushwhacker: +20% damage, +10% attack speed to medium or long reach Melee Weapons. Lvl 6, Melee skill 45.+ Hard Hitter: +25% damage to medium or long reach Two-Handed Melee Weapons.

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