Project Reality Player Count

Jul 30, 2013 - Welcome to Project Reality: Battlefield 2 (aka PR:BF2), a modification for the retail Battlefield 2 multi-player PC game. Due to the sheer amount of content in this release, there is no patch available from previous versions.

  1. Bf2 Project Reality
Reality

Posting Rules.No 'Subscribe!' Posts - You're welcome to post your gameplay videos here, but do not mention anything about subscribing in your title. If we like your video, we'll subscribe to it on our own.Must be related to PR - This is pretty self explanatory.Don't be a jerk.No low effort meme-style posts. E.g Which we're leaving up just so you have something to reference.Important LinksSocial MediaLooking For Squadmates?PR:BF2's Spiritual SuccessorMISC LinksVisit Project Reality's for more information. PR has, and always will be a more niche game than its 'successor' SQUAD by virtue of time. People are less willing to get into a game with graphics straight out of 2005 and the mechanics are hard to learn, and the lack of support has made it harder for new players to get into it.

The player base is made up of a dedicated few who really love the game and I think thats the way it will always be. One thing I say to those when I talk about PR vs Squad is that they have two distinctly different aspects in how they play.SQUAD has a few things PR doesn't; Enhanced graphics and a significantly slower paced atmosphere. Since the game is a lot more graphically impressive some of the design choices have been impacted, especially with the pace of the game. Movement and base building to name the most prominent are paced out to be slower to restrict the pace of the game, leaning and gunplay are clunkier whilst removing zoom optics to a select few (may have changed since I last played) drastically changes how the combat works.

Player

Instead of fast paced high speed infantry fighting, the game forces a slower more drawn out way of fighting.To this I have to say is why I really dont like SQUAD. I enjoy the fast paced movement of PR and the gunplay is really one of a kind, its so unique in that it perfectly blends the movement speed of traditional FPS's with realistic gunplay and suppression whilst not limiting you arbitrarily. As someone who has experience wearing full fighting equipment (Plates, Rucksack, Helmet, Weapon, Fucktons of ammo) I can say that the movement in SQUAD is unrealistic as fuck. I can move extremely fast with all my equipment and thats why I find PR to be a spot on way of portraying infantry combat.Plus PR has waaaaaaaaaaaaaaay more content. This is my view, too.

PR got more players since the stand alone version. But we have a zombification of the player base. And it is hit and miss if you are looking for good games.Often the team balance is terrible and many maps that give advantage in favor of a slight stronger team, tend to flip over very fast.

Bf2 Project Reality

Burning sands was one of my favorite maps, and now it often just end up one team losing the city early one.Also lots of issues like stupid mic-less sniper players misusing logistic trucks for transportation and abandoning them somewhere so nobody can build fobs. Meaning zombie players have a very big impact in damaging your own team, and then it just ends up whose team has more of this zombie players and not how good the rest of the team is.Also communication is often terrible. There was a time when you could relay on infantry to feed you intelligence about enemy heavy asset movements and strongholds.

And this days enemy tanks could drive thru 3 full 'friendly' infantry squads and nobody will care to tell anybody about it.

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