Fallout New Vegas Multiple Companions

  1. Fallout New Vegas Multiple Companions

Barter and Speech have a lot of things in this game I would recommend those. Also in your SPECIAL I always put intelligence up high or use intensive training to get it up high because it gets you more points when you level, and because it helps Science which can be very useful, and of course Guns if you plan on shooting a lot. Edit: Good Natured helps if you want to be a negotiator type of person who talks his way out of stuff, and Whacky Wastelander just gives you special dialogue and its pretty neat. @Infininja said: ' @Entus said:' Int 9 (8+implant) + educated perk should give you more than enough points to level up everything you would need later on. I actually gimped on speech on my new playthrough. I found that going with a speech heavy character makes you skip a lot of the content. 'INTELLIGENCE: Logic Co-Processor.

This does NOT raise SP given when level up. ' I never got an implant and don't know the validity of this, but. I didn't realize.

Maybe I have to get 9 int on my next character. I just restarted my character, after a few hours of getting used to FNV. I'm currently rolling: S5, P1, E9, C1, I6, A10., L9 Perks: Small Frame, Trigger Discipline Tag: Guns, Lockpick, Repair.(9+1 from Small Frame Perk) I'm planning on playing a stealthy character.

Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu.

A sniper rifle for long distances, an uzi or something like that for close range. I chose to keep Perception at 1 since it's basically useless under certain conditions. Pfft, not very useful for me.

With 6 in Intelligence I get 13 skill points per level, +2 when I get Educated -15 points cover and max the skills I use pretty quickly. 5 Strength is more than enough for every non-heavy gun in the game. I decided to use Small Frame since I don't really care about broken limbs (playing on Normal non-hardcore for my first playthrough), and I save 4000 caps for another implant. Luck at 9 for better crits, and Agility in 9 for more AP. Let's see how far this gets me, since besides from the very basics that carry over from FO3, I'm playing this game blind.

Fallout New Vegas Multiple Companions

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Fallout New Vegas Multiple Companions

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